Before joining a team, my initial project idea was to create an  interactive map  that could be used to explore the complex (and notoriously confusing) storyworld of Game of Thrones to help visualize the path of characters and story arcs. This idea
 Our team wanted to keep the large scale of the storyworld, while still offering  multiple entry points  for the user to explore storylines at their own pace. The design was to release new game updates  synchronously  with the television show, highli
 For our  prototype , we selected a scene from Season 2 Episode 5 where a semi-major character dies, and the viewer sees an extremely intense reaction from a character they have just met, and know little about.  This chapter of our game puts the
 This example is ideal to illustrate one of our goals to improve the  additive comprehension  of the narrative by viewers; taking a confusing moment and transforming it into an enlightening one that deepens the viewers understanding of the show.  My
 After the script was written, I helped to  implement  the game,  forming and editing scenes  I was responsible for, as well as smoothing out transitions and bugs in the story.   The final stages of the project included  user testing , which sho
 Finally, our group members each wrote sections of the paper, which were compiled and editing by a team member to submit for  publication , which you can learn more about here:     https://www.id.iit.edu/tvx2016/program/full-and-short-papers/
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